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TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

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JUGGERNAUT, Land of Enki and Power of Four.

Posted by TheEnkian - July 8th, 2014


I decided I'd save my fornightly front page news post for after JUGGERNAUT II: Uprising came out and wahay, here it is!

First of all I want to thank the 30,000+ viewers who've taken a look at the game. An even bigger thank you to those who've voted on it, left feedback for us, reported the bugs we'd missed and been playing away at the game. I've had a couple of people ask me if there's going to be another one either in reviews or PMs and I want to confirm that yes, there is. There's not a lot of news for it right now as we're taking a bit of a break to work on other projects to recharge a bit. RPGs take a lot of work and I'd like to have a lot of artwork prepared before we begin anything else for it. I'll post some updates of a few of the sprites, maps, etc. as they come so be sure to check out my Twitter for those.

Also, just have to mention, Daily Third? That's awesome! Big thanks to the Newgrounds team themselves for front paging the game. I'm not certain who to thank for that specifically, but if I knew, I would do so.

Secondly, Land of Enki 2 is making good progress at the minute. We're currently working on having different layers of scrolling backgrounds so that the world looks a bit more interesting. Here's an image of one of the early levels in the game. You may also noticed a much requested feature, an aerial attack. Unfortunately, I've only just realised that Kon is in one of the first frames of it, so it looks like he's awkwardly holding it at his side rather than actually thrusting the sword in front of him. 

4416136_140482126882_LoE2Screen.png

Once we finish the backgrounds, there's one more enemy to add and the five bosses to add. There's currently 20 levels in the game so I hope that'll solve a lot of the issues with the first game regarding length. You should hopefully get double the time out of this game, not including grinding. To prevent grinding, the treasure chest rewards have been increased and the drop rate of Kupons has been increased significantly. Now that people will have plenty of money, we've also dropped the heart drop rate so you should have a bit more of a challenge in the game itself and also have spare money to buy them from the shop for a change.

My Power of Four team is now officially assembled and we've got a good idea of what we're doing with the game. I've started some art concepts, but that was delayed due to JUGGERNAUT being released. Now that I've got much more free time, I'll be able to steam ahead with that and hopefully do a few blog posts about that for those who are interested.

Our game takes elements of a run 'n gun like Metal Slug and gives the player the option of being able to utilise stealth to make their way through the game as well as a trusty grappling hook to aid that. Not entirely certain how that'll turn out, but it should be a blast to see regardless. I'm pretty psyched, this is the first time I've done any sort of game jam and I hope it's the first of a few over the next year or so.


Comments

I did a Google search for Juggernaut 2 and was surprised how well distributed the game was! Also pleased to see someone requesting a hack for it, on a sketchy gaming site! Good luck with the Power of 4 competition!

Yeah, it seems to have spread quite nicely! Maybe two third or so of the views come from NG, but for a week I'm very happy! Thanks dude, hope you get a chance to play it when we finish it.