00:00
00:00
TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

Level:
22
Exp Points:
5,366 / 5,380
Exp Rank:
8,518
Vote Power:
6.43 votes
Art Scouts
10+
Rank:
Scout
Global Rank:
35,272
Blams:
56
Saves:
210
B/P Bonus:
4%
Whistle:
Normal
Trophies:
9
Medals:
450
Supporter:
2y 11m 29d

Land of Enki 2 and Po4 - Progress Updates

Posted by TheEnkian - August 20th, 2014


Ah, it's been a while since I've posted an update. I've been fairly busy with real life stuff as well as spending the rest of my time working on projects, but now that things are freeing up it's news post time!

Land of Enki 2

So progress with Land of Enki 2 is very good. It's taken a little longer to get the game finished than I'd expected (eh, that always happens, no big deal), but it's been worth the extra time because it's looking pretty sweet at the moment. We've redone the pause menu from the previous game to include the damage of the swords and our new item (the crystals) get displayed and described too.

4416136_140857141253_LoE2MenuSample.png

The game is basically finished except for a single music track as well as a few minor fixes (like changing the crystal numbers to 5-0 instead of also 1-4), but then we'll test the game without having max kupons, bombs and health to make sure it's not crazily difficult.

We implemented new controls too and, damn, it just plays so much smoother now. You can also do mid-air attacks and attack while moving so that the game flows a lot better rather than being a very stop-start affair. I'm much happier with them this time and I think anybody who's played the first one will notice a massive improvement too.

Power of Four

The next big project that I'm actively working on. I've mentioned it briefly before, but we have a much clearer idea of where we're heading with it now. I've done only a little work on the graphics, the main focus now is getting levels built. MSGHero is having the time of his life with the lightning grappling gun that we have (still needs a more flowy name though) and I can't deny that it's so much fun to mess around with, even in what little sample level I've provided so far.

There'll be a lot more big news for this soon now that I've finished the GB Jam and most of my work for fixing up our project is done. Screenshots to come soonish.

Enki Adventures (working title)

Something that I've always wanted to do is an overhead game in the style of the old Zelda games, but upon playing games like the Binding of Isaac and Lenna's Inception (Google it, it's really good and also very cheap right now) I've gotten quite interested in roguelike elements. I want to make something like that myself only rather than have story focus, I'd want it to be very focused around exploration and adventure as well as interacting with some goofy and weird NPCs. Treasure hunting would also be a big part of it and there'd be a load of different collectables like weapon upgrades, potions, power-up crystals, a couple of monster eggs to hatch, etc. You would be able to get these all in one playthrough, but it'd require a LOT of gambling with different NPCs I have planned.

If you've been following me on Twitter, you'll have seen this screenshots, but it's one that I like:

4416136_140857283212_BtgKLFKIYAAwdr1.png

You can probably tell that the game features Kon and Sheepadeep from the Land of Enki games along with a couple of other soon-to-appear characters and races, but they'd basically be completely different characters an an completely alternate universe. Yup, I think into my own game lore a little too much.


Comments

There is nothing better than a lightning grappling gun. Except maybe a lightning whip. Fuck, no I can't...

I'm scared that it'll just evolve into a game with lightning as the main character, all of the enemies, the weapons, the floors, the walls, the text, etc.